The My Blueprint tab allows custom variables to be added to the Blueprint and lists any existing Set of data that combines translation (3D position), rotation, and scale.īlueprint objects such as Lights, Actors, StaticMeshes, Cameras, and SoundCues. Group of numbers that define rotation in 3D space. This type is useful for 3D coordinates and RGB color data. Use this type for text that you want to localize. Group of alphanumeric characters such as Hello World ( string). Piece of text used to identify something in the game. Whole number value between 0 and 255 ( unsigned char). Each type is color coded for easy identification: Variables can be created in a variety of different types, including data types - such as Boolean, integer, and float - as well as reference types for holding things like Objects, Actors, and particular Classes.Īrrays of each variable type can also be created. Variables are displayed as rounded boxes that contain the name of the variable: Properties can be accessible internally to the Blueprint containing them, or they can be madeĪccessible externally so that their values can be modified by designers working with instances Variables are properties that hold a value or reference an Object or Actor in the world.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |